Whenever I speak of making St. Louis’ neighborhoods and commercial streets more “urban” I think people have visions of turning St. Louis Hills into Times Square. Nothing could be further from the truth. It really has to do with how we plan our areas and seek to accommodate people as well as their cars. Pedestrian-friendly is about making it easier for people to walk from A to B to C and back to A. These principals transcend scale and work in a town of 2,000 as well as a city of 2 million.
The conflict I’m having with so much recent development is that it is happening in a system void of planning thought. The developer meets with the Aldermen and they negotiate a few things while trying to keep the public from knowing what is going on out of fear they might sabotage the whole thing. It is the St. Louis way. The problem is that I know this can be done differently and is in cities all over North America.
Our zoning, dating to 1947, says what cannot be done. It basically encourages sprawl development and makes good design an exception rather than the rule. What it doesn’t say is what we, as a community, are seeking. It does not articulate a vision. So how do we communicate what we want? Urban Design Guidelines.
Cities that are actually seeking to improve their physical environment through well-planned development create “Urban Design Guidelines” to help guide the development process. These are most often in the form of non-legal phrasing and graphics that are easily understood by everyone. Typical zoning, on the other hand, often requires an attorney that specializes to help determine what can and cannot be done. Form-based zoning, on the other hand, uses graphics to help illustrate what is sought for that particular portion of the community.
It should also be noted that Urban Design Guidelines are different than “plans” for an area. Cities, including St. Louis, have stacks and stacks of unrealized plans. In some cases, this is a good thing as earlier plans called for the razing of Soulard & Lafayette Square to be replaced with low-density housing on cul-de-sac streets. Plans are usually grand visions for an area that lack funding. They are created, everyone gets excited about what may be, no funding is given to implementation and the plan sits. In the meantime poorly executed development that prompted the need for a plan continues through the outdated zoning. UDG look at the vision different — setting out goals for an area such as walkable streets. The guidelines then indicate how this is to be accomplished. Guidelines help guide new construction and renovation projects so that, over time, an area is improved. It is a smart and realistic way to guide physical change in a community.
Below are some examples of Urban Design Guidelines and related documents from a variety of cities in North America. This is only a tiny fraction is what is out there. I’ve only scanned each at this point so I am not making any claims we should adopt any of these for St. Louis. What I am saying is we need to be creating guidelines for future development and have debates over what we seek as we develop the guides — not over each and every proposed project.
City of Denver:
Denver Guidelines by area
Commercial Corridors
Streetscape 1993 (excellent!)
City of Ottawa:
Large-Format Retail
Gas Stations
Traditional Main Street
Drive-Through
Outdoor Patios
City of Toronto:
Toronto Urban Design Guidelines
Townhouses
Various Cities:
Lawrence KS – downtown guidelines
Scottsdale, AZ – Gas Stations
Huntington Beach, CA
Mankato, MN
Niagra, Ontario
Niagra, On — Large Format (big box)
Mississauga, Ontario
Tampa, FL
City of Madison, WI
Best Practices Guide (an amazing document — a must read)
Inclusionary Zoning (for affordable housing)
Madison even did a study called, “Grocery Stores in City Neighborhoods: Supporting access to food choices, livable neighborhoods, and entrepreneurial opportunities in Madison, Wisconsin”. From the executive summary:
Guiding the decisions of food retailers- and providing support for them- in order to ensure equitable access to food and promote livable, walkable neighborhoods is a difficult task faced by non-profit organizations and local governments in cities across the nation. Since all people require food on a daily basis and shop for it frequently, food retailers should be recognized as far more than simply another retail establishment. However, even as many municipal governments realize this, there are limited ways for cities to intervene in support for grocery stores when particular parcels of land are owned and controlled in the private realm. Market forces and consumer behavior all too often work against the success and proliferation of small grocery stores distributed equitably across the City.
Click here to read the full report.
City of Houston:
As I was working on this post a regular reader sent me an article about how good development in Houston’s midtown is lagging behind because the city’s zoning encourages auto-centric results.
Like explorers hacking a path through the jungle, a small but determined group of developers, planners and civic leaders has
struggled for 12 years to create a unique urban environment in Midtown.
Much of what they are trying to achieve —a walkable neighborhood with a vibrant street scene is forbidden by city development rules still focused on the automobile. Leaders of a civic group have dipped into their own pockets to pay for alternative design plans for a proposed Main Street drugstore that clashes with their Midtown vision.
“Unfortunately,” said developer Ed Wulfe, chairman of the Main Street Coalition, “the Houston way is slow and painful.”
Read through these Urban Design Guidelines and you will see how the community is indicating its desires for a more walkable and cohesive environment yet none of it is designed to force businesses out or create cities without cars. Cities have been working on guidelines for a good 15 years or so but St. Louis remains way behind the curve. This places us at an economic disadvantage when it comes to attracting both new residents as well as potential employers. What would it take to get us working toward community design guidelines — probably the one thing we don’t have enough of: political will.